What it is
Split Trail was a project I worked on in school during 2010 with a small team of students for about 10 weeks.
It’s set in a Blade Runner-styled future where the player controls a character in third-person. The gameplay is similar to games like Mirror’s Edge where the player has to use parkour skills to jump between rooftops without falling down.
What I did
I created all the sounds for this game, including the music.
Samples of my work
Here is one of the musical pieces I composed for the game (heard in the first level in the game):
My goal was to create something with a sci-fi feel to it, similar to the light, almost floaty sound of Mirror’s Edge mixed with the darker tones of the soundtrack for the movie Blade Runner.
Here’s a video showcasing various parts of the game:
How I did it
One of the best things about working on this game was learning how to use UDK properly and coming up with interesting solutions for how to creating a more dynamic sound.
For example, I worked together with programmers to create a system where a mixture of different wind sounds increase in loudness the faster the character runs. This was created to give the player a greater sense of speed and realism (ie hearing the air rushing past your ears when running).
Split Trail was also an opportunity for me to go nuts with foley; I created hundreds of footsteps for every single object and surface in the game, along with many different climbing and sliding sounds. This, of course, helped avoid the risk of repetition in footsteps etc. And since Split Trail is a game with split second decisions while running and jumping, the idea was also to give constant, distinct audio feedback through these actions in order to constantly inform the player where and when he/she is moving.
Download the game
Split Trail is available as a download and works for Windows only. It consists of two levels (to move on to the second level, enter the container near the starting point).
Click on the link below to download the game.