What it is
Eyes is a free Flash game created with The Working Parts in a about week in January 2012. The game was our entry into a competition called ”Flash in a Flash”, arranged by Unity where you had to create a game and convert it to Flash through the Unity game engine. The game is a top-down 2D sneaking action game, where you have to avoid being seen by enemies in order to see your nearby environment. Once you’re caught by the enemy, the game is over. The game is high score-driven, and the longer you stay alive the more points you’ll earn.
What I did
I was responsible for all the sound and music in this game.
Samples of my work
I wanted the player to feel lonely and cramped without going too far into horror territory, and here’s a song I composed for the game to enhance that feeling:
How I did it
Since the game was supposed to be created in a week, there wasn’t much time for iteration and experimentation. The challenge was to decide where to go with this game, what it was supposed to be. The game didn’t have much of a context (it was mostly black, with white lines defining the walls and your character as a set of eyes), so I wanted to give players something to think about.
The sound design ended up being loosely based around the idea that you’re actually inside a body hearing sounds both coming from the inside and the outside of that body. And once you’re discovered by the enemy, the sound goes into an alert mode with a kind of radio chatter, like actual soldiers are looking for you.
But as mentioned before, I wanted players to come up with their own interpretation on what’s actually going on.
Initially I wanted to walk that fine line between music and background noises, but it ended up lacking intensity and clarity (and the game can be pretty intense). I realized I needed something more defined and rhytmic, so I composed a song to be used alongside some of the background noises.
Play the game
Eyes can be played for free on The Working Parts homepage, complete with two different game modes and high score lists for both.